Technical Blog
Practical notes from our AR, CV and ML engineering work. We focus on architecture decisions, performance constraints on mobile, and implementation trade-offs for production-ready prototypes.
Making Mobile WebXR Bounding-Box Detection Practical
Async AR frames, RGB segmentation, and XR-first depth fusion on a phone
How we evolved a depth-only WebXR prototype into a robust, low-latency 3D measurement pipeline with stable 1-2 FPS auto-detection updates.