3D-AR visualisation demo
Demonstrate advanced 3D rendering possibilities in WebXR AR by loading and placing textured 3D models in the browser.
Renders 3D-AR polygonal and textured single-staged model, presented in formats .gltf, .glb and .fbx in different modes. Advanced Rendering technics (uhp, PBR, shadows etc.) are studying. Mixed Reality paradighms (Lighting Estimation, Occlusion, Segmentation, Classification, Scene Point Cloud Analysis) are considered.
Video preview
Value & potential
- Demonstrate different possibilities of modern 3D graphics technics via Web browser
- Tests limits of Rendering possibilities in the task of advanced realism of 3D-AR
- Tests MR paradighms
Tech stack
- ARCore / ARKit / WebXR
- Computer Vision: image processing and 3D point cloud analysis on-device, optionally on-cloud.
- Machine Learning: depth estimation models (e.g., DepthAnythingV3/DepthPro), segmentation models (like SAM)
- HPC pipeline for experiments and high-accuracy processing
- Web: WebXR (Android) for browser-based AR demos and alternative approaches on iOS
Try (WebXR)
Start a minimal AR session that detects the floor and shows a reticle. Requires an Android device with WebXR AR support.
TryTry (WebXR + WebGPU)
Experimental, future-facing WebGPU rendering in WebXR (path tracing scaffold). May require browser flags or canary builds.
TryPreview (3D)
Preview the same 3D rendering functionality without XR / Mixed Reality features.
Preview